Day 2

Each game consists of a three minute round, a one minute break, and then another three minute round with the position of the players switched.

Standing


Attribution: This game was originally created by coach Scott Sievewright: Ecopalooza Video.

Attacking Player:

  • Position: Standing in front of your partner, not connected.
  • Objective: Get behind the back of your partner.
  • Constraints: No takedowns.
  • Win Condition: Established chest to back connection.

Defending Player:

  • Position: Standing in front of your partner, not connected.
  • Objective: Get behind the back of your partner.
  • Constraints: No takedowns.
  • Win Condition: Established chest to back connection.

Second Round:

  • Additional objective:Try to get your partners elbow across their center line.

Attribution: This game was originally created by coach Scott Sievewright: Ecopalooza Video.

Attacking Player:

  • Position: Standing in front of your partner, they are framing against you.
  • Objective: Clear the frames, connect your hands around your partners leg our torso.
  • Constraints: No takedowns.
  • Win Condition: Hands connected.

Defending Player:

  • Position: Standing in front of your partner, framing against them to prevent them from connecting their hands around you.
  • Objective: Use your frames to deny your partner the connection.
  • Constraints: No takedowns.
  • Win Condition: None.

Guard

One person on their side on the ground with another person attempting to progress past their legs. Bottom player is blocking top player's progress using their top knee, arms, and hands. One person on their side on the ground with another person attempting to progress past their legs. Bottom player is blocking top player's progress using their top knee, arms, and hands.

Top Player:

  • Position: On your knees with your partner's bottom leg between yours and your chest pressing against the knee of their top leg. Their hands should be connected to your body in any configuration they want.
  • Objective: Remove the knee shield.
  • Constraints: You can alleviate pressure to manipulate the frame, but cannot flee the engagement.
  • Win Condition: The knee shield is no longer between you and your partner.

Bottom Player:

  • Position: On one side with your bottom leg inside your partner's knees, your top knee should be touching their upperbody, and your hands/arms should be touching their body in any configuration you'd like.
  • Objective: Force your partner's hands to touch the mat, and then punish the post by connecting your hips to their shoulderline or establishing a two-on-one grip.
  • Constraints: None
  • Win Condition: Hips are connected to your partner's shoulders or a two on one grip has been established.

Attribution: This game was created after a private lesson with Justin Mark at Impact Jiu-Jitsu.

Attacking Player:

  • Position: Standing in front of your partner with one of their ankles or shins connected to one of your legs and one hand connected to your legs.
  • Objective: Focus on breaking your partner's connections to your body, and progress past their knees to their thighs. Remain there as long as possible.
  • Constraints: Do not proceed past the thighs.
  • Win Condition: None

Defending Player:

  • Position: Seated in front of your partner with one of your shins or ankles connected to one of their legs and one hand connected to their legs.
  • Objective: Create meaningful connections to your partner's legs using your legs, hands, and arms. Use those connections to destabilize your partner to their hands or hips. If they go to their hands hold them there for as long as possible.
  • Constraints: None
  • Win Condition: None

Reset if defending player wins

Pinning/Passing


Two grapplers sitting in front of one another with their legs entangled and one players foot trapped in the other player's armpit. Two grapplers sitting in front of one another with their legs entangled and one players foot trapped in the other player's armpit.

Attacking Player:

  • Position: Seated with your partner in ashi garami with an overhook/wrap on your opponent's captured leg.
  • Objective: Maintain control of your opponent's foot and leg.
  • Constraints: No finishing, submission attempts, and no exposing the heel. No finishing or submission attempts. If the position feels unsafe at any time completely release the foot and leg.
  • Win Condition: None

Defending Player:

  • Position: Inside your partner's ashi garami with an overhook/wrap on your captured leg.
  • Objective: Keep your heel hidden by pressing it into their ribs and find a way to free the trapped leg.
  • Constraints: None
  • Win Condition: Your leg is freed.

Reset if defending player wins.


Two grapplers sitting in front of one another with their legs entangled and one players foot trapped in the other player's armpit. Two grapplers sitting in front of one another with their legs entangled and one players foot trapped in the other player's armpit.

Attacking Player:

  • Position: Seated with your partner in ashi garami with your outside elbow on the ground and their leg between your arm and torso.
  • Objective: Gain control of the foot/ankle by securing it in your armpit. Maintain control for as long as possible.
  • Constraints: No finishing or submission attempts.
  • Win Condition: None

Defending Player:

  • Position: Inside your partner's ashi garami with your foot between their elbow and torso.
  • Objective: Prevent your foot from being captured in their armpit and free your leg.
  • Constraints: None
  • Win Condition: Your leg is freed.

Reset if defending player wins.

6 Minute Round

Live round with a partner. Start standing if you are able to do so safely. Otherwise pick the starting position from one of the previous games and start there. Roll to submission, reset, and continue. Repeat as many times as possible before the round ends.