Day 2

Each game consists of a three minute round, a one minute break, and then another three minute round with the position of the players switched.

Standing


Attribution: This game was originally created by coach Greg Souders at Standard Jiu-Jitsu.

Attacking Player:

  • Position: One of your partner's legs is held immobilized between your legs using your hands and arms.
  • Objective: Stay connected to the single leg and single leg situation. Move your partner around. Move the single leg to different parts of your body.
  • Constraints: No takedowns.
  • Win Condition: None

Defending Player:

  • Position: Your partner has a single leg grip, and you are balanced on one foot.
  • Objective: Stay balanced and remove your leg from the situation by any means.
  • Constraints: None
  • Win Condition: Leg is removed from the single leg situation.

Attribution: This game was originally created by coach Greg Souders at Standard Jiu-Jitsu.

Attacking Player:

  • Position: One of your partner's legs is held with your hands and arms between your legs.
  • Objective: Stay connected to the single leg and single leg situation. Move your partner around. Move the single leg to different parts of your body, and attempt to take your partner down to their hips or hands.
  • Constraints: N/A
  • Win Condition: Taking partner down to their hips or hands.

Defending Player:

  • Position: Your partner has a single leg grip, and you are balanced on one foot.
  • Objective: Stay balanced and remove your leg from the situation by any means.
  • Constraints: None
  • Win Condition: Leg is removed from the single leg situation.

Guard


Attribution: This game was originally created by coach Greg Souders at Standard Jiu-Jitsu.

Top Player:

  • Position: Standing disconnected from your partner near their feet.
  • Objective: Clear the line of the feet and advance to the line of the knees either outside or inside your partner's legs. Hold this position for as long as possible.
  • Constraints: Stay as close to your partner as possible.
  • Win Condition: None

Bottom Player:

  • Position: Lying on your back with your knees retracted to your chest and elbows in near your knees.
  • Objective: Make and maintain connections to inside position using your hands and feet and then use those connections to destabilize your partner.
  • Constraints: None
  • Win Condition: Off balance your partner forcing them either onto their hands or their butt. If they land on their butt immediately reset and continue. If they land on their hands hold them in that position for as long as you can.

Reset if bottom player wins.


Top Player:

  • Position: Standing with your partner underneath you and connected to one or both of your legs.
  • Objective: Focus on breaking your partner's connections to your body and staying on your feet.
  • Constraints: None
  • Win Condition: Successfully disengage from your partner.

Bottom Player:

  • Position: Underneath your partner connected to one or both of their legs.
  • Objective: Focus on connecting to your partner's legs and hips in ways that make them carry your weight and limits their movement.
  • Constraints: None
  • Win Condition: None

Reset if top player wins.

Pinning/Passing


Top Player:

  • Position: On top of your partner with chest to chest contact lying perpendicular to their torso. Your arm furthest from their head should be holding the wrist of their far arm. Your arm closest to their head should go around their arm and grasp your opposite wrist.
  • Objective: Focus on maintaining control of your partner's far arm using your figure four grip.
  • Constraints: Do not finish the submission. If you think your partner is close to injuring themselves in an escape attempt then release them.
  • Win Condition: None

Bottom Player:

  • Position: On your back with your partner on top of you lying perpendicular to your torso with chest to chest contact. They should be holding one of your arms in a figure four grip as described in the top player's starting position.
  • Objective: Create space and movement in order to allow improvement of your position.
  • Constraints: None.
  • Win Condition: Bring your feet between you and your partner or reverse the position.

Reset if bottom player wins.


Top Player:

  • Position: On top of your partner with chest to chest contact lying perpendicular to their torso. Your arm furthest from their head should be holding the wrist of their far arm. Your other arm can be anywhere that you choose.
  • Objective: Focus on maintaining control of your partner's far arm using your figure four grip.
  • Constraints: None
  • Win Condition: Acehieving a two on one grip with one hand holding their wrist and the other reinforcing it in a figure four.

Bottom Player:

  • Position: On your back with your partner on top of you lying perpendicular to your torso with chest to chest contact. They should be holding one of your wrists with one hand.
  • Objective: Create space and movement in order to allow improvement of your position.
  • Constraints: None.
  • Win Condition: Bring your feet between you and your partner or reverse the position.

Reset if either player wins.

6 Minute Round

Live round with a partner. Start standing if you are able to do so safely. Otherwise pick the starting position from one of the previous games and start there. Roll to submission, reset, and continue. Repeat as many times as possible before the round ends.