Day 2

Each game consists of a three minute round, a one minute break, and then another three minute round with the position of the players switched.

Standing


Attribution: This game is based on a Seminar posted by coach Greg Souders at Standard Jiu-Jitsu.

Attacking Player:

  • Position: Standing in front of your partner completely disconnected.
  • Objective: Get your partner's hands on the mat or tap with a hand behind their knee to get a point.
  • Constraints: No takedowns.
  • Win Condition: Be the first player to collect three points.

Defending Player:

  • Position: Standing in front of your partner completely disconnected.
  • Objective: Get your partner's hands on the mat or tap with a hand behind their knee to get a point.
  • Constraints: No takedowns.
  • Win Condition: Be the first player to collect three points.

Attribution: This game is based on a Seminar posted by coach Greg Souders at Standard Jiu-Jitsu.

Attacking Player:

  • Position: Standing in front of your partner completely disconnected.
  • Objective: Get your partner's hands on the mat or tap with a hand behind their knee to get a point. Alternatively achieve a closed hands connection around arm+head, torso or leg for a instant win.
  • Constraints: No takedowns.
  • Win Condition: Be the first player to collect three points, or achieve a closed hands connection.

Defending Player:

  • Position: Standing in front of your partner completely disconnected.
  • Objective: Get your partner's hands on the mat or tap with a hand behind their knee to get a point. Alternatively achieve a closed hands connection around arm+head, torso or leg for a instant win.
  • Constraints: No takedowns.
  • Win Condition: Be the first player to collect three points, or achieve a closed hands connection.

Guard

Attribution: This game was created after a private lesson with Justin Mark at Impact Jiu-Jitsu.

Attacking Player:

  • Position: Standing in front of your partner with one of their ankles or shins connected to one of your legs and one hand connected to your legs.
  • Objective: Break your partner's connections to your body.
  • Constraints:
  • Win Condition: None

Defending Player:

  • Position: Seated in front of your partner with one of your shins or ankles connected to one of their legs and one hand connected to their legs.
  • Objective: Create meaningful connections to your partner's legs using your legs, hands, and arms. If you are able to gain control retain it for as long as possible.
  • Constraints: Do not sweep your opponent.
  • Win Condition: None

Attribution: This game was created after a private lesson with Justin Mark at Impact Jiu-Jitsu.

Attacking Player:

  • Position: Standing in front of your partner with one of their ankles or shins connected to one of your legs and one hand connected to your legs.
  • Objective: Flatten your partner to the mat.
  • Constraints: None
  • Win Condition: Create chest to chest or chest to back contact.

Defending Player:

  • Position: Seated in front of your partner with one of your shins or ankles connected to one of their legs and one hand connected to their legs.
  • Objective: Create meaningful connections to your partner's legs using your legs, hands, and arms. Use those connections to destabilize your partner, bring them to the mat, and create chest to chest or chest to back contact.
  • Constraints: None
  • Win Condition: Transition to a position where your legs are connected to one or both of your partner's legs.

Reset if either player wins

Pinning/Passing


Top Player:

  • Position: On top of your partner with chest to chest contact lying perpendicular to their torso.
  • Objective: Focus on keeping your partner flattened to the mat by maintaining pressure through your chest to chest connection.
  • Constraints: None.
  • Win Condition: None.

Bottom Player:

  • Position: On your back with your partner on top of you lying perpendicular to your torso with chest to chest contact.
  • Objective: Focus on breaking the chest to chest connection using movement and framing.
  • Constraints: None.
  • Win Condition: Bring your feet or knees between you and your partner, sit up, or reverse the position.

Reset if bottom player wins.


Attribution: This game was originally created by coach Greg Souders at Standard Jiu-Jitsu.

Top Player:

  • Position: On top of your partner with chest to chest contact lying perpendicular to their torso.
  • Objective: Focus on isolating one or more of your partner's limbs or achieving chest to back contact in preparation for applying a submission.
  • Constraints: None.
  • Win Condition: Achieve a figure four grip from top side control, an extended arm connected to your partner's head while in mount, or an exposed back with solidified chest to back contact with an over/under grip (seatbelt).

Bottom Player:

  • Position: On your back with your partner on top of you lying perpendicular to your torso with chest to chest contact.
  • Objective: Create space and movement in order to allow improvement of your position.
  • Constraints: None.
  • Win Condition: Bring your feet between you and your partner or reverse the position.

Reset if either player wins.

6 Minute Round

Live round with a partner. Start standing if you are able to do so safely. Otherwise pick the starting position from one of the previous games and start there. Roll to submission, reset, and continue. Repeat as many times as possible before the round ends.